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bloomingdespite ([personal profile] bloomingdespite) wrote2019-12-17 10:03 pm

Fallers Application


Name of Player: Doom
Age: 17
Contact Info: [plurk.com profile] TheDoomkitten, The Doomkitten#8383 on Discord

Character Name: Zahra (née Anzu) Mazaki
Series: Yu-Gi-Oh! Duel Monsters AU: Skjaldmær
Canonpoint: Post-Millenium World
Tell Me About Them “Personality”:
  • Passionate: Anzu and Atem are extremely passionate, albeit in different ways. Anzu's passion runs bright and hot, exploding into acts of kindness towards the deserving and unrestrained fury against those that harm her and her friends. Atem keeps his emotions in check, only unleashing them when in the throes of a duel—but when they are released, they're like a raging wildfire. Zahra is the synthesis of these two different ways of experiencing emotion: they're open and expressive to everyone they meet, but with Atem's control, Anzu's hair-trigger temper is less apparent. However, despite Atem's tempering influence, Zahra experiences emotions more deeply than either of their components. While this generally makes them a jovial, pleasant, and excitable person, it can leave Zahra falling into deep depressions or expressing a terrifying, volcanic wrath when something truly angers them.
  • Empathetic: While Anzu and Atem can be ruthless in their own ways, Anzu's deep well of empathy is only enhanced by Atem's natural sense of honor when they're fused. Zahra feels compassion for everyone and everything around them, and wants to connect and help even the most despicable of villains. (Their hyperempathy also makes them a huge crybaby when it comes to emotional books and movies.) However, when encountering somebody truly despicable and vile without a solitary shred of humanity to them, or after being burned multiple times despite their attempts to reach out, that empathy will reverse into a cold fury that cannot be quenched.
  • Guilt-ridden: Zahra's hyper-empathy and care for everything and everyone has another side effect: combined with Atem's tendency to assume responsibility for everything, it leads to a massive guilt complex. Whenever anything goes wrong anywhere in their vicinity and people are hurt, Zahra will endlessly beat themself up for not being able to stop it—and god (cards) forbid that they caused undue harm to anyone. It's not something Zahra can easily shake off with an inspirational pep talk, either; it throws them off their game for days and they'll spend all their energy trying to find ways to make up for it. Even if the incident happened long ago, Zahra will still be struck by sudden bouts of melancholy and be laid up in their bed a depressed wreck for a few days out of every month as they think about "wouldcouldashoulda." The worst part of it for them is how frustratingly cliched this is; the angst is so textbook that they feel like they should be able to easily find a way to overcome it, but they can't. Which makes them feel even wrose, and so on and so forth until something snaps them out of it. This is also partially born out of the events that led to Domino City's destruction, which they feel is uniquely their fault due to Timaeus rejecting their combined soul.
  • Enthusiastic: While Atem usually takes his games dead seriously, with no time for nerdiness or any sort of tomfoolery, Anzu's outgoing nature brings out the inner dork in Zahra. They are more than happy to geek out at the slightest provocation about any of their interests, releasing all of the knowledge that they have absorbed like a sponge onto the unsuspecting fool who provoked their ramblings in a flood of trivia. From Duel Monsters to Monster World to tidbits of game design to punk music to so much more, Zahra will babble on about technical details and optimization techniques that nobody other than themself or an expert int he field they're talking about will understand. Once the tide has subsided, they usually feel somewhat sheepish about infodumping on hapless bystanders (usually), but have no regrets about talking shop to anybody who's a willing participant.
  • Intense: While Zahra's open enthusiasm for everything that interests them is largely inherited from Anzu, their sheer intensity and menacing aura when they get down to business is a trait of Atem's that's only underscored by Anzu's more subdued intensity. Whenever something precious is on the line or when they're in a serious competition, Zahra is downright terrifying; shooting death glares to their opponents, declaring their intentions in a sinister monotone, and exploding with passion whenever they're executing a particularly skillful gambit. They emit the same aura whenever they're crunching numbers, thinking about campaigns, or even doing homework as an unconscious reflex. (Zahra has accidentally made kids cry with this, something they feel very guilty about.) When they snap out of this trance, Zahra returns to their normal cheery self, but is internally conflicted about the possibility of going too overboard and hurting someone in this state.
  • Protective: One thing that Anzu and Atem can agree on no matter what is a self-sacrificing devotion to save their friends and loved ones, and this is only amplified through Zahra. They'd happily lay life and limb on the line to protect anyone they care about, and seeing their loved ones hurt is enough to instill a world-breaking ire in them that won't be quenched until someone pays. This devotion often goes too far: Zahra will happily let others treat them like a doormat if it means helping the ones they care about, and while nobody that would take advantage of this has wormed their way into their hearts yet, it's an ever-present possibility. This fierce, unending love is Zahra's defining traits, and the one thing that they can always count on to keep themself moving forward.
Wiki Link: AU History
Possessions:
  • A leather pouch full of iron ten-sided dice (Small)
  • A figurine of their Monster World character (Small)
  • A folder for their Monster World character sheet and campaign notes (Small)
  • Monster World Core Rulebook and expansions (Medium)
  • Monster World board tiles (Medium)
  • Duel Disk (Small)
  • Duel Monsters deck (Small)
  • Millenium Puzzle (Small)
  • Pictures of Zahra and Shizuka (Small)
Notable Powers: Zahra can technically use the Millenium Puzzle to start Shadow Games and inflict Penalty Games, but they almost never use these powers anymore. They can also use the Puzzle as a conduit for more shadow magic rituals, but these take a lot of time, set-up, and/or a significant boost in power, and like Shadow and Penalty Games Zahra has a moral objection to using these rituals.
Significant Partners: Anzu and Atem are Zahra's "Fusion-Materials," for lack of a better term, and their souls are present inside Zahra's own. However, they would never willingly unfuse except in extraordinary circumstances, although some attacks and effects may force Zahra to unfuse. Similarly, the spirit of Noa Kaiba dwells within the Millenium Puzzle independently of Zahra, Anzu, and Atem, although he can't directly manifest without Zahra Ritual Summoning Shinato, King of a Higher plane or Shizuka using her powers to bring him into the physical world.

RP Sample #1: An Interview with the Spirit Formerly Known as Thief King Bakura and/or Zorc Necrophades
RP Sample #2: Subs vs. Dubs

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